Understanding sound wave behavior is the key to unlocking the mystery behind your soundproofing project. To properly isolate, enclose, diffuse, mask, absorb or otherwise control noise, we start here with the basics. The following courses will deliver the information to you in an easy to read format. We begin with the sound wave itself, how it is created, how it travels, and what happens to the wave when it changes mediums.
The Sound Wave
Let’s start with a basic understanding of the sound wave. Every sound we hear is the result of a sound source that has induced a vibration. From a dog’s bark to a referee’s whistle, from a baby’s cry to a rock concert, the sound we hear is caused by vibrations that create fluctuations in the atmosphere much like a tuning fork will produce. These fluctuations are called sound waves. As our first illustration shows, these invisible waves pass over distance and time cycling above and below the atmospheric pressure line.
But in fact, sound waves really aren’t waves at all. Sound waves are actually organized vibrations that pass from molecule to molecule through most any medium. Air, steel, concrete, wood, water, and metal are all made of molecular structure. As a sound vibration is produced, the fluctuations are passed through any of these mediums transferring energy from one particle of the medium to its neighboring particles, much like doing a “wave” at a sporting event as we animate here:
A good example of this energy transfer can be tested on a billiards table. A tightly racked set of billiards balls will mirror sound wave activity when the cue ball strikes the front ball in the rack. The energy will transfer from ball to ball via structure borne vibration. In a perfect rack, the center 8 ball should not move as the perimeter balls scatter across the table. Sound waves are energy transfers through molecules in the same manner as billiards balls collect and transfer stored energy.
Now let’s place a barrier in front of the sound source. When the air borne sound waves change mediums, the sound wave will undergo certain characteristics. A portion of the energy will attempt to pass through the new medium, while the balance of the energy will reflect back off and away. These define both the characteristics of Sound Transmission and the elements of Sound Reflection which are both featured in their own courses here at the NetWell Academy. The following animation illustrates this sound energy behavior:
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When air borne sound waves make contact with our ear, the eardrum will vibrate at the same resonance as the wave. Our eardrum is the equal to the last billiards ball in line. Tiny bones then stimulate nerves sent to our brain that deliver the energy we recognize as sound. While some sounds are pleasant and soothing to our brain, other sounds are unwanted. This is called noise. Noise can be defined in several ways:
- The sound intensity is too strong
- There are too many sounds at the same time
- The sound reflections are too prolonged in the room and compete with new original sounds.
Sound wave behavior actually radiates outward from its source like a pebble wave in a pond, traveling along at an average speed of 770 mph. This is the equivalent to covering 3.5 football fields in 1 second. As the sound source produces its vibration, the energy transfer begins to reflect off all six surfaces in a room faster than we can blink, and begin returning back into the room. Human ear will detect the blur of both the original sound and the reflecting sound. When the reflections become too strong or carry too long in the room, this creates what is called background noise. The soundproofing treatments we outline in our Absorption course here at the Academy will teach you how to clean out this unwanted background noise and deliver better acoustics back to your room.
The Inverse Square Law
Finally, let’s address two terms often used in the sound control industry: Decibels and Hertz. The “loudness” of a sound wave is measured in intensity by Decibels (dB), while the “pitch” of the sound wave is measured in frequency by Hertz (Hz). As we teach in our course here at the Academy, a Hertz is equal to one sound wave cycle per second as is illustrated at the top of this page. The Hertz will not decay over time or distance, but the Decibel level will. In our course on the Decibel, we learn that as a sound wave travels over distance and time, the intensity of the wave will decrease. The Inverse Square Law teaches us that as our distance from sound source to receiver is doubled, the perceived sound will deteriorate by 75%.
To recap, remember that sound waves are actually energy transfers from molecule to molecule that can travel through any medium, not just air. If the medium is more dense, the sound energy will travel more quickly because the molecules are packed tighter. If the medium has no molecular structure, there is no transfer and therefore the absence of sound. This helps explain why, despite what you see in the movies, there is total silence in outer space where no molecules exist. It also explains why sound travels four times faster through water than air, eleven times faster through steel than air, and nineteen times faster through drywall than air.
Sound Wave Reflection
As sound waves leave one medium and enter another, such as an air borne wave in a room reaching a brick wall, the wave will undergo certain characteristics. A portion of the wave will attempt to pass through the medium, while the balance of the wave will reflect back off the wall. Sound Reflection occurs with that portion of the energy that stays contained to within the room. Sound Transmission occurs with that portion of the energy that is able to transmit through the wall. In either case, the sound wave is transfered as energy from molecule to molecule through either medium as is outlined in our course on the Sound Wave. The following animation demonstrates this basic principle:
[kml_flashembed movie=”/wp-content/themes/controlnoise/assets/swf/E_Cell.swf” height=”130″ width=”260″ /]
Echo vs. Reverberation
The reflection of sound can be measured in time elapsed between the end of the original sound source and the re-introduction of its signal reflecting back into a room. The gap between these two sound signals will define echo vs. reverberation. If this gap is greater than .1 seconds, the reflection is called echo. If this gap is less than .1 seconds, the reflection is called reverberation. Our human ear cannot discern between sound signals of less than .1 seconds. Therefore we hear echo as two distinct sound signals, and reverberation as one prolonged sound.
If you have ever stood in a canyon and shouted out your name, you would shortly thereafter hear the distinct repetition of your name echoing off the canyon wall. Due to the speed of sound, if you were more than 56′ away from the wall, you would hear two different and distinct sounds separate by more than .1 seconds. This would be called echo. If you were standing 55′ or closer to the canyon wall, you would hear one prolonged sound known as reverberation. The following animation illustrates our point. The first is reverberation, the second is echo:
[kml_flashembed movie=”/wp-content/themes/controlnoise/assets/swf/Reflected_Cliff.swf” height=”200″ width=”300″ /]
Reverberation is then measured by the length of time it takes for sound reflection to disappear. In 1900, a standard was produced to effectively measure reverberation time within a room. The standard is known as the RT value. This defines the length of time for reverberation to decay by more than 60 decibels to inaudibility. Every room has a standing RT value. If a room is untreated for sound control, the standing RT value will typically average between 3 and 10 seconds. This will vary depending on the sound signal, and the size, shape and surface textures in the room. The RT value of this room will be the length of time it will take for a reverberation to die.
If the surrounding walls and ceiling in an untreated room are made of metal or brick, the RT value will move closer to 8-10 seconds. If the surrounding surfaces are drywall or carpet, the RT value will move closer to 4-6 seconds. In either case, the problem defined is that human ear can tolerate only 1.5 to 2.0 seconds worth of reverberation before original sound and reflected sound become blurred. This blurring is called background noise, and is defined as RT values that carry for longer than 2.0 seconds in a room. Our course on Sound Absorption here at the Academy will teach you how to control the RT values in your room by capturing and converting unwanted sound reflections, cleaning out your background noise, and dropping your RT values down under 2.0 seconds. This is the threshold level of reverberation to human ear, and the target goal for our soundproofing treatments.
Along with the length of the RT value in your room, remember that sound waves also radiate out like a pebble wave in a pond traveling along at 770 mph. In a room defined by four walls, a ceiling and a floor, these waves will touch all of these surfaces near simultaneous, triggering reflections that will quickly turn to background noise if left untreated. The following animation illustrates the ripple effect from sound reflections carrying in a room stemming from a single sound source.
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Angle of Reflection = Angle of Incidence
As you can see in the above animation, sound waves will reflect off the flat surfaces in a room in such a way that the angle at which they approach the surface will equal the angle they reflect back off the surface. In a square or rectangular shaped room with three sets of parallel surfaces, this will deliver standing waves that repeat the paths they travel upon throughout the room. This creates acoustic imbalance with unwanted “live” and “dead” spots in the room. In a room filled with non-parallel surfaces, the standing waves are broken apart, which in turn will deliver more acoustic balance to the room. Here at the Academy, our course on Diffusion will teach you how to scatter the direction of a sound wave and deliver more acoustic balance when needed in a room filled with 3 sets of parallel surfaces.
To recap, sound reflection is that portion of the original sound wave that will stay contained to within your room. If the reflection is separated from the original sound signal by less than .1 seconds, human ear will hear the sound as one prolonged signal known as reverberation. The longer the Reverberation Time (RT) carries in a room, the more background noise that will be generated in the room. If left untreated, the background noise will compete with original sound and cause interference. The strength of your sound reflection will vary depending on the frequency of your sound source, the surface textures in your room, and the configuration of your walls. To learn how to control sound reflections and clean out your background noise, visit our course on Absorption here at the Academy, or turn to our Applications Guide to site your specific treatment.
As a sound wave travels across a room and touches a wall, a reflective wave is produced that will reintroduce a portion of that wave back into the room. The balance of the original sound will attempt to pass through the wall to the adjoining room. The energy that survives this transfer is called Sound Transmission. The energy that is returned to the original medium is called Sound Reflection and is covered in its own course here at the Academy. The following animation illustrates this basic principle of sound wave behavior:
[kml_flashembed movie=”/wp-content/themes/controlnoise/assets/swf/Reflected_absorbed.swf” height=”200″ width=”300″ /]
To understand the science behind sound transmission and sound behavior, we must first start with the basic understanding of a medium. A medium is any form of matter made up of molecular structure. This could be the air you breathe, the water in a swimming pool, the concrete floor of a factory, or the wood studs inside your walls. Molecules are tiny invisible cells that make up all the matter of our world.
The boundary behavior in the animation below reminds us that sound waves are actually energy transfers from cell to cell within these mediums as we discuss in more detail in our course on the Sound Wave. The molecules that comprise these medium will accept the vibrations induced by a sound source, and pass the energy on to its neighboring molecules, much like doing the “wave” at a sporting event. Knowing that molecules make up wood, metal, concrete, glass, and water as well as air, this helps explain how sound is able to travel through structure as easily as it can through air. The following animation illustrates the concept behind this cell transfer of energy:
[kml_flashembed movie=”/wp-content/themes/controlnoise/assets/swf/E_Cell.swf” height=”130″ width=”260″ /]
The majority of our clients are interested in containing noise to within a room and combating the transmission of sound through a common surface. To understand the treatment process, we revisit a favorite childhood activity of playing telephone. Recall as a child when you could pull a string tight between two coffee cans and communicate back and forth with your friend. Your voice would structurally carry through the vibrations of the string, which we now know was actually energy cell transfer through the molecules of that string. As the following animation shows, if that string were to be cut, the common contact would disconnect and the wave would collapse.
[kml_flashembed movie=”/wp-content/themes/controlnoise/assets/swf/StringCan.swf” height=”200″ width=”300″ /]
Today when sound energy attempts to pass from room to room through a common wall, the same phenomenon is occurring as with the string example. Any common contact point shared between two rooms serves the same purpose as the string. The studs inside a common wall and the joists inside a common floor/ceiling assembly are pulling noise back and forth structurally before delivering air borne sound to the other side. Note that all wall, ceiling and floor assembly systems carry a corresponding value that helps measure their ability to combat sound transmission. This value is called the Sound Transmission Coefficient and is covered in its own STC course here at the Academy.
While many contractors think to stuff wall and ceiling cavities full of fiberglass batting in hopes of blocking noise and improving the STC value of the surface assembly, this procedure ignores the principles of sound transmission. The common surfaces need to be lined with density and structurally disconnected in order to force the sound wave to collapse. These sound barrier techniques are outlined in our Transmission Loss course here at the Academy, as well as the Walls link to the left.
Finally, as we teach in our course on the Hertz, the frequency pitch of a sound source will also determine the success of any noise transmitting through a common surface. Lower pitched sounds carry longer, flatter sound waves that won’t have to travel as long in distance or time through a common surface. Higher pitched sounds will travel with more north to south amplitude, forcing more distance and time through the same surface. As the following illustration shows, this helps explain why drums and bass guitars are better able to transmit through a surface than televisions and telephones.
To recap, sound waves are not ocean-like waves that come crashing through a common wall, ceiling or floor surface. Sound transmission is energy transfer between the molecules that comprise all the matter in our world. Because sound travels through the vibrations of these cells, all common contact points between two rooms become conduits for noise, and the target for our transmission loss treatments. While the noise we hear is all air borne sound, remember that the path that the soundwave first traveled could have been structure borne. As we teach in our course on Transmission Loss, this structure borne energy requires a combination of “density + disconnection” as a sound isolation treatment to trigger its collapse.